// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel.population;

import java.util.ArrayList;
import javax.xml.bind.annotation.XmlRootElement;

@XmlRootElement(
    name = "clothingItem"
)
public class ClothingItemXML {
    public String m_GUID;
    public String m_MaleModel;
    public String m_FemaleModel;
    public boolean m_Static = false;
    public ArrayList<String> m_BaseTextures = new ArrayList();
    public String m_AttachBone;
    public ArrayList<Integer> m_Masks = new ArrayList();
    public String m_MasksFolder = "media/textures/Body/Masks";
    public String m_UnderlayMasksFolder = "media/textures/Body/Masks";
    public ArrayList<String> textureChoices = new ArrayList();
    public boolean m_AllowRandomHue = false;
    public boolean m_AllowRandomTint = false;
    public String m_DecalGroup = null;
    public String m_Shader = null;
    public String m_HatCategory = null;
}
